The community gave this build a rating, making it top-tier: Great
Focused on: Strikedamage
Designed for: Open World and Open World General
Expansions required:
Difficulty:
Easy
This build was last updated on August 26, 2024 and is up to date for the March 19, 2024 patch.
Contents
- 1 Overview
- 2 Template Code
- 3 Skill Bar
- 4 Weapon variants
- 5 Skill Variants
- 5.1 Heal skill
- 5.1.1 Utility skills
- 5.2 Elite skill
- 5.1 Heal skill
- 6 Specializations
- 6.1 Trait variants
- 7 Equipment
- 8 Consumables
- 8.1 DPS
- 8.2 Defense
- 8.3 Farming
- 9 Usage
- 9.1 Damage
- 9.2 Defense
- 9.3 Crowd control
Overview
Power Mechanist is a very simple and straight forward build, but also very effective. Armed with the sturdy CJ-1 mech that will tank almost everything for you, power mechanist is a very safe and reliable open world build, featuring good crowd control and damage.
Template Code
[&DQMmLwY6Rh4NGw0bJgEmARAbXwEaG4YACRuJAQAAAAAAAAAAAAAAAAAAAAACVQAzAAA=]
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Skill Bar
Utility
Weapon variants
If you don't have access to Weaponmaster Training with Secrets of the Obscure, you will not be able to wield a hammer nor sword. Use Rifle instead.
- Hammer can be replaced with Sword + Pistol at no dps loss. Use whichever weapon set you like most.
- Rifle for players without Weaponmaster Training, but does a little less damage.
Skill Variants
Heal skill
Rectifier Signet is great because it also heals your mech. Other alternatives can be considered:
- Healing Turret provides very high healing and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing (See: Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides.
- A.E.D. - helpful to negate a big attack or a oneshot. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.
Utility skills
Throw Mine has great damage and crowd control, never replace it.
Shift Signet shares your boons with your mech, and can be used to stun break and teleport while cleansing two conditions, it's a really good skill and there's little need to ever replace it.
Force Signet is a passive damage increase and can be activated for crowd control, or replaced by other alternatives:
- Elixir U - quickness and stunbreak.
- Barrier Signet - if you need to block dangerous projectiles.
- Rocket Boots - if you need extra mobility.
Elite skill
Overclock Signet is the best elite for this build. It can be used for damage, or to resummon your mech if it dies.
Specializations
Trait variants
- Glass Cannon - DPS increase when playing in groups providing you with Fury.
- Aim-Assisted Rocket - use it when playing rifle for higher damage.
- Mech Core: J-Drive - for underwater combat with its passive skill, but we recommend you don't play mechanist underwater.
Equipment
Ascended gear is not required.
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Dragon
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Rune
x6
Relic
- You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
This build is extremely easy to play. The mech will tank most enemies for you and has extremely high health.
Damage
- Spam Electro-whirl, Throw Mine, and Thunderclap. You can also use Rocket Charge to command your mech to use Rocket Punch (Mechanist), this doesn't interrupt any action the Mech is doing.
- If using rifle, spam Blunderbuss and Jump Shot. You can also use Net Shot to command your mech to use Rocket Punch (Mechanist), this doesn't interrupt any action the Mech is doing. You can save Overcharged Shot for CC or to cleanse yourself of movement-impeding conditions, or otherwise spammed for damage.
- Stay near your mech to avoid the small cooldown penalty of Mechanical Genius.
- Spam your mech F1 skill off cooldown. You can set it to auto-cast if you want by pressing control+mouse 2 on the skill.
- F2 and F3 can be spammed for damage, or saved if you need CC. If you need to save them for CC, do not set them to auto-cast.
- In fights where your mech is not at risk of dying, you can use Overclock Signet for extra damage.
- Stay close to your target to benefit from No Scope and High Caliber.
Defense
- The best defense is always to dodge or sidestep attacks
- Your mech will tank most enemies for you. Hide behind it when fighting enemies that fire projectiles.
- If your mech is standing in a damaging AoE, you can recall it to your location with F7 Return to Me.
- You can block attacks with Shock Shield.
- You can teleport out of danger with Shift Signet. This skill also cleanses 2 conditions from yourself and your mech.
- If your mech dies, wait three seconds for the skill to go on cooldown, then use Overclock Signet to resummon it immediatly.
- You have minor healing over time from both Rectifier Signet and Big Boomer.
- If your enemy gives itself boons, save Throw Mine to remove up to 3 of them.
Crowd control
- Throw Mine
- Rocket Charge ⇒ Rocket Punch (Mechanist)
- Core Reactor Shot (Mech's F2)
- Jade Mortar (Mech's F3)
- Force Signet